You can use the buttons to the right of the entities to open up a new entity window for them. The Child Entities section shows a tree-view of all child entities. You can remove tags or add new ones, there's a button for toggling tags that are commonly used. ![]() The Tags section shows all tags the entity has. There's a button to remove the entity and a button to copy the entity XML to your clipboard. The Attributes section shows some basic info on the entity, such as it's position, rotation, scale, it's name and it's filename. The entity window shows all kind of properties of the entity and allows you to change a lot of them. You can use ctrl+shift+e or escape to cancel the action. Hitting the digit corresponding to an entity should open up a new entity window. When the cursor is near one or more entities, they should appear in the window as a numbered list. Once activated, you should see a window following the cursor. Once you find the entity you're interested in, you can use the 'Open' button to create a new window for operating on that entity.Īnother way to open an entity window is by using the 'Entity Picker' functionality, this allows you to select an entity that's on your screen.Īctivate the picker by using the 'Entity Picker' option in the view menu or by using the keyboard shortcut ctrl+shift+e. The search input will look for matches in the Name, Tags, and File fields. By default child entities are not in the list but you can use the checkbox to include them. The entities list window displays all entities that currently exist. From the 'View' menu in the menu bar you can toggle on/off features of Component Explorer. Once Component Explorer is properly installed, you should see a small menu bar in the top right of the Noita window, you can adjust the position of this menu bar in the mod settings.
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